Multiresolution rendering by sewing trimmed NURBS surfaces.
Ferenc KahleszÁkos BalázsReinhard KleinPublished in: Symposium on Solid Modeling and Applications (2002)
Keyphrases
- multiresolution
- texture mapping
- computer graphics
- geometric models
- view dependent
- wavelet transform
- implicit surfaces
- motion parallax
- mesh generation
- three dimensional
- b spline
- geometric modeling
- real time
- d objects
- image based rendering
- free form
- high quality
- surface reconstruction
- image synthesis
- quadtree
- subband
- photorealistic
- coarse to fine
- range data
- human faces
- ray tracing
- deformable models
- d mesh
- higher resolution
- medial axis
- d scene
- multiresolution representation
- image segmentation