Affect-Driven VR Environment for Increasing Muscle Activity in Assisted Gait Rehabilitation.
Jafet RodriguezCarolina Del-Valle-SotoJavier Gonzalez-SanchezPublished in: IEEE Access (2024)
Keyphrases
- virtual reality
- virtual environment
- dynamic environments
- virtual world
- virtual training
- activities of daily living
- daily activities
- mobile robot
- virtual space
- human computer interaction
- real time
- activity recognition
- gait recognition
- computer graphics
- ambient assisted living
- human recognition
- collaborative learning environments
- recognition rate