PCG-Based Game Design Patterns.
Michael CookMirjam EladhariAndy NealenMike TreanorEddy BoxermanAlex JaffePaul SottosantiSteve SwinkPublished in: CoRR (2016)
Keyphrases
- design patterns
- learning games
- software engineering
- object oriented
- software systems
- design principles
- object oriented software
- usage scenarios
- metamodel
- computer games
- game theory
- software design
- software architecture
- serious games
- game design
- video games
- database driven
- educational games
- process model
- ontology driven
- virtual world
- game theoretic
- game play
- game playing
- learning objects
- game based learning
- behavioural patterns
- real world
- databases
- nash equilibrium
- augmented reality
- multiagent systems
- pattern languages
- test cases
- knowledge management
- end users
- model view controller
- database