Affective Classification of Gaming Activities Coming from RPG Gaming Sessions.
Fabrizio BalducciCostantino GranaPublished in: Edutainment (2017)
Keyphrases
- game players
- computer games
- game play
- decision trees
- machine learning
- pattern recognition
- preprocessing
- classification accuracy
- automatic classification
- classification scheme
- virtual environment
- pattern classification
- supervised learning
- classification method
- classification systems
- serious games
- game playing
- game based learning
- video games
- role playing game
- activity recognition
- machine learning methods
- benchmark datasets
- support vector machine svm
- training samples
- text classification
- feature vectors
- feature selection
- learning processes
- classification models
- human computer interaction
- feature space
- classification process
- feature extraction
- search engine