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Real-time illumination estimation from faces for coherent rendering.
Sebastian B. Knorr
Daniel Kurz
Published in:
ISMAR (2014)
Keyphrases
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real time
high fidelity
graphics hardware
face recognition under varying
face pose
ambient occlusion
computer graphics
global illumination
realistic rendering
controlled environments
human faces
vision system
real time rendering
face recognition
single image
high quality
face images
virtual environment
illumination variations
line drawings
ray tracing
face identification
pose variations
probe image
d morphable model
image rendering
facial features