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Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments.
Brian Ries
Victoria Interrante
Michael Kaeding
Lane Phillips
Published in:
VRST (2009)
Keyphrases
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immersive virtual environments
ego centric
space time
virtual world
synthetic characters
moving objects
virtual reality
image sequences
optical flow
video games
sign language
object detection
camera motion
human computer interaction
motion capture
virtual learning environments