Investigating the Impact of an Immersive Computer-based Math Game on the Learning Process of Undergraduate Students.
Cristina Hava MunteanNour El MawasMichael BradfordPramod PathakPublished in: FIE (2018)
Keyphrases
- undergraduate students
- learning process
- virtual world
- learning environment
- learning experience
- pedagogical design
- game based learning
- pedagogical agents
- video games
- teachable agent
- game players
- role play
- virtual environment
- collaborative learning
- learning processes
- virtual reality
- e learning
- computer games
- active learning
- learning systems
- graduate students
- learning algorithm
- learning activities
- game playing
- tutoring system
- game play
- educational games
- academic achievement
- game design
- serious games
- digital games
- neural network
- learning outcomes
- learning tools
- virtual space
- computer science
- case study
- distance learning