GPU-based Appearance Preserving Trimmed NURBS Rendering.
Michael GutheÁkos BalázsReinhard KleinPublished in: J. WSCG (2006)
Keyphrases
- texture mapping
- graphics hardware
- ray casting
- computer graphics
- image based rendering
- volume rendering
- appearance model
- b spline
- collision detection
- human faces
- photorealistic
- high quality
- deformable models
- d scene
- mesh generation
- graphics processors
- ray tracing
- d objects
- image synthesis
- real time
- photorealistic rendering
- appearance cues
- high fidelity
- d mesh
- geometric information
- medial axis
- parallel implementation
- bounding box
- parallel processing
- times faster
- general purpose
- least squares
- camera viewpoint
- optical flow