Informal HCI: what may students learn from playability issues during a game design workshop?
Thiago Schumacher BarcelosGeiza CostaRoberto Muñoz-SotoRené NoëlIsmar Frango SilveiraPublished in: ChileCHI (2013)
Keyphrases
- game design
- game based learning
- experiential learning
- learning objectives
- creative thinking
- video games
- computational thinking
- learning experience
- playing games
- educational games
- board game
- serious games
- human computer interaction
- learning games
- computer games
- game play
- game mechanics
- digital games
- student learning
- learning styles
- learning theories
- design process
- impact on student learning
- programming concepts
- learning environment
- computer programming
- control group
- collaborative learning
- high school students
- distance learning
- e learning
- learning outcomes
- chinese language
- game development
- learning scenarios
- high school
- statistically significant
- mobile learning
- learning activities
- programming course
- intelligent tutoring systems
- foreign language learning