Accelerating a Classic 3D Video Game on Heterogeneous Reconfigurable MPSoCs.
Leonardo SurianoDavid LimaEduardo de la TorrePublished in: ARC (2020)
Keyphrases
- game theory
- video games
- low cost
- computer games
- heterogeneous computing
- reconfigurable architecture
- nash equilibrium
- imperfect information
- game based learning
- game playing
- cooperative game
- real time strategy games
- monte carlo tree search
- pursuit evasion
- systolic array
- heterogeneous networks
- game theoretic
- real time
- game play
- serious games
- educational games
- resource allocation
- general purpose
- information systems
- game design
- game tree search
- nash equilibria
- image processing
- real world