Procedurally Generated History: building a game ecosystem through autoplay.
Gabriele TrovatoSoren JohnsonPieter SpronckPublished in: FDG (2015)
Keyphrases
- game theory
- video games
- automatically generating
- game playing
- real time
- automatically generated
- data sets
- nash equilibria
- game theoretic
- game play
- nash equilibrium
- virtual world
- incomplete information
- game design
- social networks
- optimal strategy
- real world
- neural network
- repeated games
- mobile games
- monte carlo tree search