Inclusive Fighting with Mind's Eye: Case Study of a Fighting Game Playing with only Auditory Cues for Sighted and Blind Gamers.
Masaki MatsuoNaoya KitamuraMisato EgashiraTeruo HosogaiShunya HatakeyamaDaiki KatoKo HayakawaJunji OnishiMasatsugu SakajiriTakahiro MiuraPublished in: ICCHP (1) (2024)
Keyphrases
- game playing
- case study
- game play
- online game
- video games
- general game playing
- game tree search
- temporal difference learning
- game tree
- current status
- adventure game
- tic tac toe
- multi player
- imperfect information
- signal processing
- artificial intelligence
- visual information
- eye movements
- eye tracking
- object oriented
- visual stimuli
- reinforcement learning
- opponent modeling
- real world