Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators.
Ana Cristina PiresEwelina BakalaFernando González PerilliGustavo SansoneBruno FleischerSebastián MarichalTiago João Vieira GuerreiroPublished in: Int. J. Child Comput. Interact. (2022)
Keyphrases
- lessons learned
- participatory design
- case study
- future directions
- learning algorithm
- young children
- cooperative learning
- learning process
- tangible user interface
- active learning
- mobile learning
- three dimensional
- augmented reality
- language learning
- learning systems
- educational technology
- design decisions
- expert systems
- reinforcement learning