S.P.O.T: A Game-Based Application for Fostering Critical Machine Learning Literacy Among Children.
Ibrahim Oluwajoba AdisaIan ThompsonTolulope FamayeDeepika SistlaCinamon Sunrise BaileyKatherine MulhollandAlison FecherCaitlin Marie LancasterGolnaz Arastoopour IrgensPublished in: IDC (2023)
Keyphrases
- machine learning
- active learning
- neural network
- case study
- data analysis
- learning process
- support vector machine
- stock market
- machine learning methods
- inductive learning
- learning tools
- inductive logic programming
- mobile learning
- text classification
- computational intelligence
- text mining
- information systems
- information retrieval