An entropy coding method for floating-point texture coordinates of 3D mesh.
Tong ZhouYong LiuQuqing ChenKangying CaiJun TengZhibo ChenPublished in: ISCAS (2010)
Keyphrases
- floating point
- coding method
- d mesh
- texture mapping
- view dependent
- coding scheme
- lossless coding
- surface properties
- d objects
- bit rate
- fixed point
- compression ratio
- shape descriptors
- three dimensional
- inter frame
- sparse coding
- instruction set
- floating point arithmetic
- geometric properties
- bitstream
- higher order
- viewpoint
- reinforcement learning
- high quality
- feature extraction