Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness.
María-Blanca Ibáñez-EspigaAngela Di SerioDiego VillaránCarlos Delgado KloosPublished in: Comput. Educ. (2014)
Keyphrases
- augmented reality
- learning games
- mixed reality
- educational process
- virtual objects
- virtual reality
- multi user
- human computer interaction
- markerless
- promising experimental results demonstrate
- real scenes
- educational settings
- real environment
- student learning
- live video
- user interface
- computer generated images
- learning environment
- computer vision
- camera tracking