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Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments.
Thomas A. Funkhouser
Carlo H. Séquin
Published in:
SIGGRAPH (1993)
Keyphrases
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virtual environment
virtual world
computer graphics
real time
computational complexity
real world
input data
virtual reality
frame rate
image segmentation
high quality
image data
high speed
image compression
single image
d scene