Rendering from compressed high dynamic range textures on programmable graphics hardware.
Lvdi WangXi WangPeter-Pike J. SloanLi-Yi WeiXin TongBaining GuoPublished in: SI3D (2007)
Keyphrases
- high dynamic range
- programmable graphics hardware
- image rendering
- processing speed
- dynamic range
- computer graphics
- photorealistic
- tone mapping
- image quality
- high quality
- transfer function
- dynamic programming
- human vision
- image processing
- times faster
- d scene
- real time
- hdr images
- complex scenes
- human visual system
- point cloud
- image based rendering
- range images