Gamification of student peer review in education: A systematic literature review.
Theresia Devi IndriasariAndrew Luxton-ReillyPaul DennyPublished in: Educ. Inf. Technol. (2020)
Keyphrases
- literature review
- higher education institutions
- teaching methods
- university level
- case study
- serious games
- user experience
- fuzzy theory
- current issues
- educational environment
- information systems development
- higher education
- public libraries
- learning environment
- student centered
- data sets
- intelligent tutors
- game design
- design science
- educational settings
- intelligent tutoring systems
- distance learning
- virtual environment
- real world