Gamification, quantified-self or social networking? Matching users' goals with motivational technology.
Juho HamariLobna HassanAntonio DiasPublished in: User Model. User Adapt. Interact. (2018)
Keyphrases
- social networking
- crowd sourcing
- social networking sites
- social media
- micro blogging
- social networking services
- online social networking
- social bookmarking
- user experience
- social networking websites
- social communities
- social software
- user behavior
- content sharing
- social web
- online communities
- social networks
- social activities
- personal information
- online social networks
- informal learning
- data collection
- user generated content
- user interaction
- collaborative environment
- information sources
- end users
- recommender systems
- pedagogical agents
- learning experience
- collaborative filtering
- search engine