Gamification in Inclusive eLearning.
Yasmin PatzerNick RusslerNiels PinkwartPublished in: ICCHP (1) (2018)
Keyphrases
- e learning
- user experience
- m learning
- online learning
- game design
- learning management systems
- learning activities
- learning objects
- learning experience
- distance education
- learning technologies
- game mechanics
- learning resources
- distance learning
- learning environment
- mobile applications
- learning design
- serious games
- educational environment
- learning objectives
- data sets
- reinforcement learning
- database systems
- decision trees
- artificial intelligence
- learning content
- real world
- learning object repositories