How students and teachers react to an AR free puzzle game: Preliminary tests.
Diana UrbanoMaria de Fátima ChouzalMaria Teresa RestivoPublished in: EDUCON (2015)
Keyphrases
- game based learning
- learning environment
- high school students
- elementary school students
- learning games
- student learning
- augmented reality
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- video games
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- middle school students
- secondary school
- young students
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- teaching methods
- middle school
- programming course
- student engagement
- introductory programming
- elementary school
- educational software
- blended learning
- mobile learning
- learning experience
- mobile games
- classroom environment
- project based learning
- learning objectives
- learning activities
- educational games
- hong kong
- educational institutions
- learning opportunities
- learning platform
- teacher education
- serious games
- game design
- critical thinking
- middle school mathematics
- pedagogical design
- educational settings
- game playing
- elementary students
- teaching practices
- learning community
- computer games
- special education
- teaching assistants
- school district
- student groups
- learning analytics
- learning scenarios
- educational experiences
- primary school
- distance education
- learning outcomes
- concept maps
- distance learning
- computer programming
- college students
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- online environment
- game play
- problem based learning
- student progress
- lesson plans
- virtual world
- learning processes
- school teachers
- higher education
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- english learning
- professional development