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UnplugGamify: A Didactic Material to Support Student-Centered Unplugged Gamification.

Isabelle Melo do NascimentoWilk OliveiraPasqueline DantasLuiz Oliveira da Silva JuniorJuho HamariJosé Rocha do Amaral Neto
Published in: FIE (2023)
Keyphrases
  • student centered
  • neural network
  • data collection
  • social interaction
  • fuzzy rules
  • learning processes
  • educational contexts