Head-Mounted Displays for Clinical Virtual Reality Applications: Pitfalls in Understanding User Behavior while Using Technology.
Lisa K. SimoneMaria T. SchultheisJose RebimbasScott R. MillisPublished in: Cyberpsychology Behav. Soc. Netw. (2006)
Keyphrases
- virtual reality
- user behavior
- virtual reality technology
- virtual environment
- virtual reality environments
- augmented reality
- computer graphics
- three dimensional
- virtual world
- user preferences
- computer animation
- user experience
- user interaction
- online advertising
- user actions
- virtual humans
- multi sensory
- user behavior patterns
- individual user
- mobile internet
- key technologies
- web usage mining
- virtual museum
- user browsing
- implicit feedback
- user activities
- virtual training
- user clicks
- virtual space
- high speed railway
- user activity
- search engine
- signal processing
- image processing