Sequential effects of high and low guidance on children's early science learning.
Bryan J. MatlenDavid KlahrPublished in: ICLS (1) (2010)
Keyphrases
- science learning
- pilot study
- digital educational games
- science education
- epistemological beliefs
- elementary school
- student learning
- science students
- grade students
- middle school
- learning environment
- science instruction
- technology enhanced
- high school students
- computer games
- collaborative inquiry
- virtual world
- knowledge base
- concept mapping
- learning algorithm
- concept maps