Real-time mocap dance recognition for an interactive dancing game.
Liqun DengHoward LeungNaijie GuYang YangPublished in: Comput. Animat. Virtual Worlds (2011)
Keyphrases
- real time
- motion capture
- markerless
- human movement
- recognition accuracy
- recognition rate
- game theory
- feature extraction
- low cost
- pattern recognition
- visual recognition
- game playing
- motion recognition
- virtual characters
- motion tracking
- recognition algorithm
- multi view
- object recognition
- high speed
- computer graphics
- virtual reality
- user friendly
- video games
- game theoretic
- human motion
- high fidelity
- vision system
- hand postures
- interactive storytelling
- automatic recognition
- gait recognition
- recognition process
- learning games
- control system