Digital games for physical therapy: fulfilling the need for calibration and adaptation.
Luc GeurtsVero Vanden AbeeleJelle HussonFrederik WindeyMaarten Van OverveldtJan-Henk AnnemaStef DesmetPublished in: Tangible and Embedded Interaction (2011)
Keyphrases
- digital games
- game based learning
- digital game based learning
- educational tool
- computer games
- game play
- camera calibration
- educational games
- learning environment
- game design
- serious games
- learning tools
- video games
- digital media
- educational contexts
- end users
- secondary school
- real world
- social interaction
- gender differences
- active learning
- artificial intelligence