Engaging students with a mobile game-based learning system in university education.
Alexander BartelGeorg HagelPublished in: EDUCON (2014)
Keyphrases
- engaging students
- mobile learning
- e learning
- university level
- educational environment
- mobile technologies
- learning environment
- game based learning
- undergraduate and graduate
- hong kong
- academic institutions
- engineering education
- mobile devices
- mobile phone
- m learning
- open university
- graduate school
- distance learning
- health sciences
- higher education
- teaching methods
- text messaging
- european higher education
- library and information science
- mobile games
- mobile applications
- computer science education
- information and communication technologies
- learning community
- learning activities
- post secondary
- engineering students
- distance education
- learning tools
- context aware
- repositories of learning objects
- students studying
- handheld devices
- education programs
- remote laboratories
- faculty members
- teacher training
- mobile users
- high school
- case study
- higher education institutions
- information literacy
- web based learning
- educational technology
- learning process