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Video Game Level Repair via Mixed Integer Linear Programming.
Hejia Zhang
Matthew C. Fontaine
Amy K. Hoover
Julian Togelius
Bistra Dilkina
Stefanos Nikolaidis
Published in:
AIIDE (2020)
Keyphrases
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video games
mixed integer linear programming
game play
branch and bound algorithm
learning experience
cutting plane
computer games
game playing
game design
probability distribution
educational games
mathematical programming
serious games
game players
mixed integer nonlinear programming