Dynamic Scene Adjustment for Player Engagement in VR Game.
Zhitao LiuYi LiNing XieYouTeng FanHaolan TangWei ZhangPublished in: CoRR (2023)
Keyphrases
- dynamic scenes
- game mechanics
- game play
- video games
- virtual reality
- game design
- multi view
- space time
- video camera
- virtual environment
- temporally coherent
- repeated games
- video sequences
- serious games
- imperfect information
- moving objects
- virtual world
- digital games
- human players
- motion segmentation
- two player games
- background subtraction
- board game
- computer games
- game playing
- temporal coherence
- combining information from multiple
- game players
- computer poker
- frame rate
- multiple views
- pure nash equilibria
- computer graphics
- camera setups
- three dimensional
- massively multiplayer online role playing games
- motion blur
- multi class