When Seeing is Playing: The History of the Videogame Camera.
Selim KrichanePublished in: Game Stud. (2021)
Keyphrases
- single camera
- field of view
- video games
- vision system
- real time
- multiple cameras
- autocalibration
- hand held
- computer games
- camera motion
- video camera
- game playing
- camera calibration
- camera parameters
- focal length
- structure from motion
- real scenes
- surveillance system
- point correspondences
- game design
- position and orientation
- camera views
- projector camera