Evaluating the user Experience of a Photorealistic Social VR Movie.
Jie LiShishir SubramanyamJack JansenYanni MeiIgnacio ReimatKinga LawickaPablo CésarPublished in: ISMAR (2021)
Keyphrases
- user experience
- photorealistic
- virtual reality
- user perceptions
- virtual environment
- computer graphics
- user behavior
- end users
- user interaction
- virtual world
- complex scenes
- hand held
- user interface
- three dimensional
- highly accurate
- user engagement
- image based rendering
- facial expression synthesis
- d scene
- image space
- point cloud
- range images
- image acquisition
- range scans
- vision system
- frame rate
- image processing
- video data
- recommender systems
- multiview geometry
- multimedia