Cognitive consequences of making computer-based learning activities more game-like.
Krista E. DeLeeuwRichard E. MayerPublished in: Comput. Hum. Behav. (2011)
Keyphrases
- learning activities
- cognitive skills
- learning environment
- mobile learning
- learning objects
- learning processes
- promote learning
- computer supported
- mobile devices
- learning process
- e learning
- learning platform
- cognitive tools
- interactive learning environments
- activity theory
- learning objectives
- learning design
- learning scenarios
- game based learning environment
- learning spaces
- collaborative activities
- learning content
- cognitive science
- learning companion
- tutoring system
- higher level
- machine learning
- web based learning systems
- distributed cognition
- ubiquitous learning
- mobile technologies