Bilevel Entropy based Mechanism Design for Balancing Meta in Video Games.
Sumedh PendurkarChris ChowLuo JieGuni SharonPublished in: AAMAS (2023)
Keyphrases
- video games
- mechanism design
- game theory
- incomplete information
- learning experience
- educational games
- game play
- game design
- linear programming
- multiagent planning
- auction mechanisms
- cooperative game theory
- incentive compatible
- learning tools
- game playing
- computer games
- combinatorial auctions
- serious games
- double auction
- computer supported collaboration
- game development
- game theoretic
- prediction markets
- commercial games
- reinforcement learning
- approximately optimal
- learning styles
- dynamic programming
- lower bound