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Low memory usage architecture for 3D graphics based on scan-line rendering.
Yasushi Sugama
Toshiyuki Yoshitake
Heng Guo
Published in:
ICCE (2015)
Keyphrases
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memory usage
scan line
array processor
real time
memory requirements
biologically motivated
memory footprint
dynamic programming
coarse to fine
multiresolution
object detection
image quality
camera calibration
selection mechanism
linear array