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Affective gaming using adaptive speed controlled by biofeedback.

Yann FrachiGuillaume ChanelMathieu Barthet
Published in: ICMI Companion (2023)
Keyphrases
  • high speed
  • multimedia
  • human computer interaction
  • educational games
  • real time
  • data sets
  • real world
  • machine learning
  • learning algorithm
  • computer vision
  • multiscale
  • control system
  • adaptive learning
  • processing speed