The precautionary principle as multi-period games where players have different thresholds for acceptable uncertainty.
Kjell HauskenPublished in: Reliab. Eng. Syst. Saf. (2021)
Keyphrases
- multi period
- game theory
- game play
- production planning
- pure nash equilibria
- repeated games
- facility location problem
- planning horizon
- video games
- routing problem
- lot sizing
- data envelopment analysis
- multi item
- total cost
- computer games
- nash equilibrium
- human players
- decision making
- service level
- lead time
- linear programming
- decision makers