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Octree-based, GPU implementation of a continuous cellular automaton for the simulation of complex, evolving surfaces.
Néstor Ferrando
M. A. Gosálvez
Joaquín Cerdá
Rafael Gadea Gironés
Kazuo Sato
Published in:
Comput. Phys. Commun. (2011)
Keyphrases
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cellular automaton
gpu implementation
cellular automata
ray casting
real time
cellular automaton model
point cloud
finite state machines
implicit surfaces
three dimensional
hidden markov models
image features