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Octree-based, GPU implementation of a continuous cellular automaton for the simulation of complex, evolving surfaces.

Néstor FerrandoM. A. GosálvezJoaquín CerdáRafael Gadea GironésKazuo Sato
Published in: Comput. Phys. Commun. (2011)
Keyphrases
  • cellular automaton
  • gpu implementation
  • cellular automata
  • ray casting
  • real time
  • cellular automaton model
  • point cloud
  • finite state machines
  • implicit surfaces
  • three dimensional
  • hidden markov models
  • image features