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Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF.
Eric Bruneton
Fabrice Neyret
Nicolas Holzschuch
Published in:
Comput. Graph. Forum (2010)
Keyphrases
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realistic rendering
real time
computer graphics
d scene
lighting conditions
real time rendering
viewpoint
light transport
three dimensional
single image
scene geometry
high fidelity
light source
geometric structure
spherical harmonics