An Implementation of Multi-Chip Architecture for Real-Time Ray Tracing Based on Parallel Frame Rendering.
Jinyoung LeeJae-Ho NahWoo-Nam ChungTae-Hyoung LeeWoo-Chan ParkPublished in: IEEE Access (2021)
Keyphrases
- ray tracing
- real time
- image synthesis
- graphics hardware
- graphics processing units
- high speed
- low cost
- level parallelism
- photorealistic
- parallel implementation
- computationally intensive
- texture mapping
- computer graphics
- instruction set
- parallel processing
- vision system
- implicit surfaces
- general purpose
- hardware implementation
- video frames
- frame rate
- massively parallel
- range images
- integral image
- video sequences