Automatic Generation of Video Game Character Images Using Augmented Structure-and-Style Networks.
Matthew T. MannHoward J. HamiltonPublished in: Canadian Conference on AI (2019)
Keyphrases
- video games
- image data
- input image
- image database
- ground truth
- image features
- image analysis
- image registration
- image retrieval
- image collections
- three dimensional
- object recognition
- edge detection
- license plate
- image matching
- geometric structure
- image classification
- automatically generate
- test images
- machine learning
- scene images
- network structure
- segmentation method
- game design
- text localization and recognition