Ancient Olympia as a Three Dimensional Museum Experience.
Cliff OglebySarah KenderdinePublished in: ICHIM (2) (2001)
Keyphrases
- three dimensional
- cultural heritage
- virtual reality
- user experience
- virtual museum
- augmented reality
- digital libraries
- image sequences
- multi view
- information technology
- range images
- case study
- multimedia
- object modeling
- personal experiences
- multi agent
- multiscale
- three dimensional objects
- learning curve
- computer vision