Investigating Floating-Point Implementations in a Softcore GPU under Radiation-Induced Faults.
Marcio M. GonçalvesFabio BenevenutiHector Gerardo Muñoz HernandezMarcelo BrandaleroMichael HübnerFernanda Lima KastensmidtJosé Rodrigo AzambujaPublished in: ICECS (2020)
Keyphrases
- floating point
- graphics processing units
- hardware architecture
- field programmable gate array
- graphics processors
- parallel computing
- x ray
- memory bandwidth
- square root
- fixed point
- interval arithmetic
- gpu implementation
- real time
- hardware implementation
- fault diagnosis
- parallel computation
- instruction set
- fast fourier transform
- parallel programming
- graphics hardware
- floating point arithmetic
- general purpose
- computing systems
- embedded systems
- dynamic programming
- pattern recognition
- reinforcement learning
- information systems
- neural network