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Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games.

Johanna HallUrsula SticklerChristothea HerodotouIoanna Iacovides
Published in: Int. J. Hum. Comput. Interact. (2021)
Keyphrases
  • digital entertainment
  • design process
  • computer games
  • case study
  • idea generation
  • nash equilibrium
  • rapid prototyping