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Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games.
Johanna Hall
Ursula Stickler
Christothea Herodotou
Ioanna Iacovides
Published in:
Int. J. Hum. Comput. Interact. (2021)
Keyphrases
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digital entertainment
design process
computer games
case study
idea generation
nash equilibrium
rapid prototyping