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Gamification in sport - Improving motivation for recreational sport.

Dani PasicDanijel Kucak
Published in: MIPRO (2018)
Keyphrases
  • video data
  • case study
  • real time
  • information systems
  • decision making
  • three dimensional
  • face recognition
  • video sequences
  • hidden markov models
  • probability distribution
  • user experience