Lessons learned from reconstruction of a virtual Grotto - from point cloud to immersive virtual environment.
Jaehong AhnKwang-Yun WohnPublished in: Digital Heritage (2015)
Keyphrases
- virtual environment
- lessons learned
- point cloud
- virtual reality
- architectural scenes
- virtual world
- case study
- surface reconstruction
- visual hull
- structure from motion
- computer graphics
- implicit surfaces
- point cloud data
- object surface
- virtual space
- physical environment
- point sets
- multi user
- virtual characters
- stereo camera
- laser scanner
- high resolution
- role play
- three dimensional
- reconstruction method
- shape recovery
- serious games
- interaction model
- virtual training
- virtual humans
- computer vision
- human computer interaction
- natural interaction
- image processing