An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning.
Kun-Hung ChengPublished in: Comput. Educ. (2023)
Keyphrases
- virtual reality
- user experience
- virtual environment
- learning process
- virtual world
- artificial intelligence
- learning environment
- computer animation
- human computer interaction
- computer graphics
- augmented reality
- multi sensory
- virtual humans
- photorealistic
- user behavior
- user interface
- pattern recognition
- three dimensional