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Rendering Trees from Precomputed Z-Buffer Views.
Nelson L. Max
Keiichi Ohsaki
Published in:
Rendering Techniques (1995)
Keyphrases
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vantage point
view dependent
decision trees
multiple views
database
computer graphics
single view
frame buffer
high fidelity
real time
virtual view
tree structure
high quality
neural network
data sets
d scene
volume rendering
tree models
buffer size
tree structures
tree construction
image generation
image based modeling