A Comparison of Lecture-based and Active Learning Design Patterns in CS Education.
Nasrin DehbozorgiStephen MacNeilMary Lou MaherMohsen DorodchiPublished in: FIE (2018)
Keyphrases
- design patterns
- active learning
- object oriented
- software engineering
- learning games
- software design
- specific problems
- usage scenarios
- software systems
- software architecture
- distance learning
- object oriented software
- learning strategies
- database driven
- learning objects
- computer science
- computer engineering
- design principles
- ontology driven
- case study
- e learning
- serious games
- augmented reality
- mobile learning
- user interface
- cooperative
- databases
- model view controller