The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education.
John A. DenholmAristidis ProtopsaltisSara de FreitasPublished in: Int. J. Game Based Learn. (2013)
Keyphrases
- mixed reality
- higher education
- distance learning
- learning games
- augmented reality
- distance education
- online learning
- learning technologies
- e learning
- mobile learning
- open university
- learning in higher education
- learning management systems
- virtual world
- hybrid learning
- blended learning
- computer games
- m learning
- video games
- networked learning
- higher education institutions
- corporate training
- real world
- real environment
- intelligent environments
- game play
- virtual humans
- game design
- human computer interaction
- training set
- educational contexts
- machine learning